![]() Was the skill tree for each class designed so you can add different skills with DLC? Yes, updates will be made with different nodes and different skills, most likely in expansion updates. Will Nightmare Dungeons rotate each Season? Yes, there are 30 Nightmare Dungeons in total each season and these will rotate each time so that all 150 dungeons will at some point become one.ĭo you have plans to keep interest for people who don't want to play Seasons? There will be regular balance changes, new unique items added and there will always be new infusions of game content regardless of if you play seasonally or not. How long will it take to get through the battle pass? There will be a ton of content outside of the battle pass, ensuring that all classes and all playstyles will be able to complete it within the course of the season. The developers finished the stream with a short Q&A from the community: ![]() (Image credit: Blizzard Entertainment) Q&A Dungeon layoutsĬry of Ashava Mount Trophy. Managing minions should be an integral part of the necromancer fantasy, reviving minions was a key part of Diablo 2 Summonmancer and it's likely you can work towards gear that will improve minion health. Summoned minions for Necromancers will die more often rather than feeling immortal, making the playstyle more interactive. Necromancer was the stand-out damage dealer extraordinaire of the beta weekend, and definitely needed some tweaks. While the Druid has also received some love from this update, Rhykker did point out that when he played a Werewolf Storm Druid at endgame, the skills really gelled together with the right equipment and build choices and he's now changed his mind on the Druid being a second-class choice. The barbarian at lower levels needed better damage reduction and this has been buffed by 10% amongst other improvements. The melee classes felt considerably weaker compared to the range classes. List of class changes following feedback from the beta (Image credit: Blizzard Entertainment)Īs we reported previously, Diablo 4 has taken the feedback from the beta seriously and implemented some pretty impressive changes in a small time frame.įeedback was taken from the community, but also player data from the beta weekends, e.g did a certain class die more than others, so the player test was extremely helpful to give a huge volume of data. It wasn't just a case of higher damage numbers but an increased feeling of danger. Rhykker confirmed he definitely felt the increased hostility of Sanctuary when raising the difficulty level. Passing the dungeon will be a satisfying achievement.įrom World Tier 3, Nightmare, new and rarer items will drop, the world will be more challenging and aggressive and you'll need to constantly improve your gear to survive. ![]() The capstone dungeon itself should be sufficiently challenging enough to mean you won't just want to dive in Leeroy Jenkins style when you hit level 50, but first, ensure your build is viable. To enter World Tier 3 you will need to complete a skill test of sorts, a capstone dungeon, your reward for completing this will be getting beaten to a pulp by higher-level monsters, that drop higher rarity rewards. ![]() Many veteran Diablo players may have lamented that the 'veteran' tier 2 difficulty was a cakewalk, but Rhykker was quick to point out that he got his butt handed to him for swanning into World Tier 3 unprepared. When players hit level 50, they will be able to adjust the World Tier to Torment, the third level of difficulty, but first will need to complete a capstone dungeon to prove their worth for this extra difficult setting. World Tiers 1 and 2 are open to all players, as we found during the beta. ![]()
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